Notable additions: Stances, Special Skills, Single-Weapon Dual-Wield (ala Blades of Mercy in BB), and Short Bow revamp Miyazaki said that the usage of “lord of cinder” was a general term, and not referring to any one individual, and that they’d like us to save for a later update.") (per rbFrosty: "Ty asked a PVE question about the lore significance of “the lord of cinder” and whether there’d be any direct connection or continuation to the previous games. The world is shared with DkS1 and DkS2, it is not a new world. + The story concerns a Lord of Cinder, his resurrection, and a Dark Hero trying to defeat him. Actual dedicated servers for the entirety of the encounter is such a fundamentally different, and important change that I simply can’t see them meaning anything other than what I just described, as you’d expect a change like this to be a big talking point or announcement or something they couldn’t talk about yet, rather than just an afterthought of “oh yea, there’s also this other thing”.") Servers would be used to make the connections between players, and then the encounters themselves would shift to peer to peer. + "Dedicated servers" (per rbFrosty: "Miyazaki also added that there would be “dedicated game servers” (which is how the translator described it), however I believe what they intended to say was that it’d function in the way Demon’s Souls and Dark Souls 2 worked. + Hud was turned off and weapons picked up set to auto-equip for the demo warping to any visited bonfire from the start) + Slightly fewer maps than DkS2, but the maps have larger scale + Interconnected world ala DkS1, highly explorable, no world hub, Miyazaki personally took over level design + 30fps (this is the target fps for the final game per Miyazaki) + Yui Tanimura (director of DS2) is on the team in a non-director role + There is a co-director: Isamu Okano ( Steel Battalion: Heavy Armor) "basically handling the mass production part as well as the human resource control" + Miyazaki and some visual designers are the only members of the Bloodborne team that also worked on DS3 + Game has been in development for 2 years, Miyazaki came in halfway through the "prototype" phase - he worked on DS3 and Bloodborne at the same time, did this previously with DeS/AC4A + Hands-on demo coming at a later convention this year (edit: gameplay trailer will be at Gamescom) + Closed, invitation-only demo for the media and personalities (no public viewing) If you have another impression just post it and I will edit it on RedditĮ: DaveControl on Youtube (short interview with Miyazaki)Į: DaveControl on Youtube (demo impressions)Į: Gematsu (partial Famitsu interview translation)Į: (partial Miyazaki presentation translation) I wanted to put these together in one place for interested parties.
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